Prince of Persia

Since there was no demo of the game available on XBL, I figured I would rent it to try it out. The reviews sounded promising, but I’ve put too much stock in reviews in the past only to get burned. So renting seemed like a good solution.

I’ve actually enjoyed the game quite a bit. I suppose I should mention that this game is fundamentally different from all the previous games, so that may upset some. I haven’t played the earlier games, so it hasn’t bothered me so much. But having said that, if you keep an open mind, and treat this game more as an “inspired by” than a sequel, it has its charms.

Also, if you’re looking for a challenge, this game isn’t it. I tweeted a few days ago that Prince of Persia is like “Assassin’s Creed Lite” — and that still is my feeling. It’s as if they took the essence of Assassin’s Creed and boiled it down to its essential parts. Your character can do a lot of acrobatic moves to get around the game world. The battle system is essentially comprised of a series of buttons that you press together to form combos. The music is beautiful and non-invasive. In certain environments, the sounds are atmospheric and realistic. And it’s easy.

The only thing that seems to be a little light (i.e. disappointing) so far is story. There are two main characters, and, at the moment, are pretty much the only humans in the game. All dialog is between the two, which is all at once entertaining and annoying.

On a purely sensory experience, Prince of Persia seems worthy of a purchase if the game is on sale. It may just be that I haven’t played far enough into it, but if I use other reviews as a guide, then it would seem like the game does lack some depth. But, you know, I like beautiful, immersive games. And so far, Prince of Persia has delivered that nicely.

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