{"id":130,"date":"2010-01-20T22:34:13","date_gmt":"2010-01-21T03:34:13","guid":{"rendered":"http:\/\/www.mageuzi.com\/blog\/?p=130"},"modified":"2010-01-20T22:36:51","modified_gmt":"2010-01-21T03:36:51","slug":"assassins-creed-2","status":"publish","type":"post","link":"http:\/\/www.mageuzi.com\/blog\/2010\/01\/20\/assassins-creed-2\/","title":{"rendered":"Assassin&rsquo;s Creed 2"},"content":{"rendered":"<p>Since my Xbox is out of commission, and I haven\u00e2\u20ac\u2122t been able to play it recently, I thought I\u00e2\u20ac\u2122d share some thoughts about the game I was playing before it bit the dust: Assassin\u00e2\u20ac\u2122s Creed 2.<\/p>\n<p><strong>The Good<\/strong><\/p>\n<p>When details first started to emerge about the sequel to one of my favorite games, I got a little worried.&#160; A lot of people complained about the repetitiveness of the missions.&#160; Personally, I didn\u00e2\u20ac\u2122t mind that they were repetitive because they were so fun to do.&#160; But, because of the complaints, one of the points that was driven home whenever Assassin\u00e2\u20ac\u2122s Creed 2 was discussed, was that it would have more variety in missions.&#160; That it would be more challenging.&#160; That it would be less repetitive.<\/p>\n<p>Challenge is good.&#160; Variety is good.&#160; But I was worried that the game would explode into something that was so far past its predecessor, that it couldn\u00e2\u20ac\u2122t be considered the same game.&#160; I might not have been so worried about this if it hadn\u00e2\u20ac\u2122t already happened to another game I loved.&#160; Jak and Daxter was my first PS2 game, and I adored it.&#160; It was pretty simple, but it was a lot of fun.&#160; It was obvious that there would be a sequel, and I couldn\u00e2\u20ac\u2122t wait to see where the series went next.<\/p>\n<p>Where it went was somewhere completely different.&#160; And I didn\u00e2\u20ac\u2122t really like it.&#160; I mean, it was okay.&#160; The core mechanics were there.&#160; But so much other stuff changed that it became a different game.&#160; And I was afraid the same thing would happen to AC2.<\/p>\n<p>Luckily, it appears that didn\u00e2\u20ac\u2122t happen.&#160; They\u00e2\u20ac\u2122ve added a lot to the sequel, without changing the fundamental aspects that made the first game so interesting.&#160; They certainly did increase the variety of missions you do in the second game \u00e2\u20ac\u201c but there is still repetition.&#160; The similarities are just well-masked, and there is enough going on in between that it doesn\u00e2\u20ac\u2122t feel like you\u00e2\u20ac\u2122re doing the same thing every five minutes.<\/p>\n<p>I\u00e2\u20ac\u2122ve enjoyed just about every aspect of the gameplay so far \u00e2\u20ac\u201c the classic assassination mechanics. the pseudo-history surrounding the characters, the new open area \u00e2\u20ac\u0153Prince of Persia\u00e2\u20ac\u009d-like environments.&#160; Even the ability to buy and sell goods has been integrated well, something I was also worried about before release.&#160; It\u00e2\u20ac\u2122s not a very complex mechanic, but it serves the game well.<\/p>\n<p><strong>The Bad<\/strong><\/p>\n<p>Unfortunately, however, it\u00e2\u20ac\u2122s not perfect.&#160; Perhaps my biggest complaint is that there appears to have been no attempt to make the main character easier to maneuver in certain situations.&#160; In the first game, Altair would be more than happy to grab onto any ledge, ladder or climbable surface when you were doing a free run, usually sending you off in a direction you didn\u00e2\u20ac\u2122t intend to go.&#160; Sadly, Ezio is just as inclined to do this in the sequel.&#160; There are many times I wanted to jump one direction, but the game decided it would be much better to jump the other direction \u00e2\u20ac\u201c usually with disastrous results.&#160; I hope they spend more time on fixing this shortcoming in the third installment.<\/p>\n<p>One of the more compelling aspects to the game is the fact that the past is actually a replaying of memories, encoded in the DNA of the assassin\u00e2\u20ac\u2122s ancestor.&#160; The first game frequently cut between reliving those memories, and the events of the present.&#160; But the second game only does this occasionally, and that\u00e2\u20ac\u2122s disappointing.&#160; I read one review that considered this a good point, but if you truly are absorbed by the underlying story, this lack of interaction in the present makes it feel like you\u00e2\u20ac\u2122re losing a large chunk of the narrative.<\/p>\n<p>Of course, I am only about halfway through the game, so there may be more to come that makes the wait worthwhile.<\/p>\n<p>Finally, there is the case of the missing memory segments.&#160; I actually haven\u00e2\u20ac\u2122t reached this point of the game yet, but it\u00e2\u20ac\u2122s worth a mention.&#160; Ubisoft actually cut out two segments of the game due to time restrictions, deciding to offer them later on as DLC.&#160; They say this is perfectly acceptable, as the player already gets more than their money\u00e2\u20ac\u2122s worth from the content that is provided on the disc.<\/p>\n<p>And I don\u00e2\u20ac\u2122t argue that fact.<\/p>\n<p>However, it is a bit disjointed to have to skip over those segments, only to \u00e2\u20ac\u0153relive\u00e2\u20ac\u009d them later.&#160; My 360 getting its red ring may actually be a blessing in disguise in that the DLC may be available by the time I get to that part of the game, allowing me to play all the memory segments in order.&#160; I understand the reasons for what Ubisoft did, but I question the final execution.<\/p>\n<p><strong>Conclusion<\/strong><\/p>\n<p>I think that\u00e2\u20ac\u2122s it \u00e2\u20ac\u201c very brief, very high level.&#160; Overall, I\u00e2\u20ac\u2122m enjoying the game considerably, and I highly recommend it for both the likers and haters of the first game.&#160; Just be prepared for the fact that not all the quirks of the first game got ironed out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since my Xbox is out of commission, and I haven\u00e2\u20ac\u2122t been able to play it recently, I thought I\u00e2\u20ac\u2122d share some thoughts about the game I was playing before it bit the dust: Assassin\u00e2\u20ac\u2122s Creed 2. The Good When details first started to emerge about the sequel to one of my favorite games, I got [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[44,3],"tags":[45,164,163],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/posts\/130"}],"collection":[{"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/comments?post=130"}],"version-history":[{"count":1,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions"}],"predecessor-version":[{"id":131,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions\/131"}],"wp:attachment":[{"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/media?parent=130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/categories?post=130"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mageuzi.com\/blog\/wp-json\/wp\/v2\/tags?post=130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}